Level Caps









Sometimes I feel like I’ve reached a level cap. A personal level cap, because even though I try to get better, I must admit that I have more important things in mind than gaming. Gaming is a big part of my life, but it is far from being a priority. Maybe if I trained more I would overcome myself.




If you have the time, keep training!

The no-no Java

A Comprehensible Manual for League of Legends Starters: Survivor’s Game

A Comprehensible Manual for League of Legends Starters

by Oskar Thomas “The no-no Java” von Seckendorff

Survivor’s Game

PvP advice 

Not long ago I decided to sample game statistics. I picked up the “gold at 20” number and graphed it. Apparently the relationship is inversely proportional: gold and match length. For those who don’t like that kind of nomenclature, that’s basically saying that the higher the gold advantage a team has at minute 20, the length of the match decreased, and viceversa. Now, from where does that gold come? Mainly from minions and kills. Players with the same level of experience tend to earn pretty much the same amount of gold from minion kills (although there’s a mathematical detail here that I’d like to address later on), so the difference mainly rests on player kills. If you are starting out, there’s a good chance that the green and red numbers at the upper right corner of the screen decide who’s the winning team.

If you aren’t the killer of the team, then don’t be the feeder i.e. the player whose mission is to die over and over again. Just don’t. That’s why right now I’m going to describe the main ways to stay alive. New players tend to overlook the small details (or not so small) that help you interpret how your enemy is behaving. Yes, League of Legends is also about psychology. If you just concentrate on your own strategy your foe will begin to figure you out while you’ll be wondering how the hell he’s reading your movements so easily.

Without further ado I’ll list the key points that help you understand your opponent’s decisions.

  1. The health difference
  2. Your current energy/mana/rage/stack
  3. The level advantage
  4. The DPS difference

Added to these key points there are secondary, yet important, points to consider as you take on more experienced players.

  • Minions’ wave push percentage
  • Jungler presence
  • Ability cooldown tracking
  • Vision advantage
  • Opponent’s and self’s mechanics weaknesses

When you feel that taking these 9 basic first-hand parameters is too difficult, then keep a constant eye on the first 4. Actually for these 4 points I’ll give some insight.

  1. The health difference: Despite this sounds pretty straightforward, there are a couple of things that are noteworthy, yet not immediately apparent. Firstly, it’s not the same to have a 50 HP difference at 70% average health than to have a 50 HP advantage at 20% average health. The difficulty of managing a 50HP/20% situation is that the player with the better burst will probably get the kill, while a 50HP/70% situation will probably fare better for the champion with better sustained damage output. Secondly, if your opponent has a potential source of healing, then there’s a good chance that he’ll feel much more confident, so a 50HP/70% situation actually is something like a 100HP/72%. That’s not immediate, yet crucial.
  2. Your current mana: As you play more and more, you don’t just keep and eye on the HP indicator, but also at the energy/mana/rage/stack indicator. If your opponent has managed to drain your limiter, he knows that you lack burst, slow, snare, and/or escape. Keep that in mind: they know.
  3. The level advantage: There are 3 main points where level advantage is more important that it seems to be. These are level 2, 3 and 6, namely the levels that there is probably an ability advantage. This is something of utmost importance. As for the rest of the levels, the stat difference might not seem to be too much, but it is usually enough to decide how a trade will end.
  4. The DPS difference: While point 3 gives stat and potential advantage, DPS difference, in this context, refers to items. Item advantage is ridiculously important. Both players might have the same champion at the same in-game level with the same amount of kills, but if one decided to recall to base and the other one was forced to stay in lane, when the player that recalled returns to lane, the item advantage will make the difference.

You really want to keep this in mind. The other 5 points will come with time, but since day two you should try to track those 4 points. Some people are better multitaskers than others, but with practice even those of single-line-of-thought get to automatize the checking of variables in the game.

Remember that practice makes master. Talent is a jumpstart, practice is the engine. Keep going! Always aim higher, since conformism is the seed to sinking.

[As an end note, I mentioned that minion kills usually didn’t make that much of a difference. However, that is true for certain games. Above beginner level matches, CS (creep score or minions kills) will proportionally deal a heavy blow during the first 10 minutes or so. At this point keeping up with the CS might not be enough. Try to progressively improve your last hits so you outscore your opponent.]

We Might Be Doing Teamwork the Wrong Way

I remember that someone once told me (and I can’t find a paper on it, though) that the psychological trick behind the World War II holocaust was a very clever division of responsibility. As we all know, the SS (Schutzstaffel) used to be the paramilitary group in charge of finding the people. They searched for the targets and took them in. That’s it. They weren’t supposed to bring death, at first; they just brought them in.

Next on the relay race were the other part of the SS. These soldiers took in whatever the other part of the SS brought to their doors. Their job was clear: if they send them to you, they will eventually die.  Even though this sounds extremely harsh, they had no option. They were just at the end of the race and had their orders.

If you can spot it, then congrats. If not, here it goes: The ones who searched were in a way responsible for choosing who were to die. They were the grim reapers. But they didn’t go all the way. After determining the targets, their job was over. The killers at the concentration camps then took over. However, they weren’t completely guilty in this killing. They received wagons with people. So in a way, they simply treated them as animals. There was no difference: their job was to end the job.

This doesn’t excuse the sickness of mind behind the Final Solution. Either way, we have to admit that the execution of the plan was incredible.

What does this have to do with League of Legends? A lot. While the Schutzstaffel worked in sync, LoL teams don’t seem to care about teamwork. It’s almost sad to see how little the so-called teammates work. Just by the simple idea of “KS” (kill steal) we have a bad start. We know that one works his own kill score during a game, but as long as the support doesn’t get all the lane kills that the ADC should’ve gotten, then why bother? As I’ve shown in another post, what makes a team win is not the individual gold champs have earned rather than the total gold advantage.

Inside the team there should be cooperation. Let’s see…


noun \(ˌ)kō-ˌä-pə-ˈrā-shən\

: a situation in which people work together to do something

: the actions of someone who is being helpful by doing what is wanted or asked for

So how hard can that be.
Situation: match. People: players. Something: destroy enemy nexus.

I think that many players see LoL teamwork as less important than mechanics. Wrong. Mechanics is a prerequisite. The priority at the moment of truth is organization. By minute 5, the team should get a general idea of what the others players can do. Pressing a hesitant tank to make a decisive engage in mid lane isn’t a great idea. Either help him decide with a ping or find another way to engage.

Most of us try to blame another player for a defeat. Many times it is a correct statement: he really drove the team to defeat. True or not, by minute 20 the game’s outcome was most probably already determined. So it didn’t go wrong during that fight. It wasn’t that dragon. Those problems are part of the snowball effect of the match. Those mistakes are evidence that something was going wrong and are part of the events that allow a match to end.

So there’s that. When the timer hits 10:00, you can feel which team is doing better. Turrets, CS, KS are public numbers both teams can see. Was the outcome not predictable by minute 20, but by minute 5 or before? Maybe we are just under a deterministic rule. Riot must know this. There is no large company without someone or “someones” in charge of data mining. It’s up to us to turn the rule around then.





Come back and tell us if identifying your teammates’ abilities works out. There’s nothing else to lose, since you thought from the beginning you were going to lose. Team OP.

Best wishes,

The no-no Java

The Types of Lag

If you haven’t yet lost a match thanks to lag, then you aren’t officially a LoL player. The hates toward lag seems to vary. Some players really lose it. They shout. Then they cry. Finally they rage quit. On the other hand we have the cool players. They are so used to spiking to a ping of 400 that they no longer fret over it. In the end, lag is no good for anyone. Honestly it isn’t fun to play against someone who is lagging. It’s really not a fair fight so you can’t say you feel satisfied. After all you just beat an impaired player. Winning a soccer match when it’s 5 versus 4 or beating the other person at Battleship when you get to shoot double every turn just doesn’t feel right. At least I don’t enjoy that.

Now, in an attempt to classify lag types, I’ll try to find their characteristic and identify them for their effects. This classification is subjective, but that’s how I’d call each type.

  1. Ninja lag: This lag comes and strikes so quickly that the ping meter doesn’t even record it. As quick as it arrived, it leaves. Sadly that was enough to miss a skill shot. The ninja lag doesn’t usually strike alone; several ninja lags strike throughout the match.
  2. Earthquake lag: This kind of lag appears out of nowhere and strikes most of the players in the match. Sometimes there are casualties, resulting in matches of 2 v. 3. After the first strike, at least one replica is ensued.
  3. Sniper lag: The sniper lag is deadly. Every player seems to be doing perfectly, and suddenly the sniper lags shoots a random player out. Usually knocks out the player for the rest of the match.
  4. Mosquito lag: Probably the most bothersome, the mosquito lag is not deadly but simply doesn’t give up. This lag strikes for some seconds and proceeds to leave. A few moments later, the ping goes up again (not high enough for a disconnect) and is scared away. This goes on till the end of the match. Anger ensued.
  5. Snowball lag: This lag… snowballs. As the match develops, so does the lag. Even if the player began with a ping of 50, by minute 30 the ping might be already at 250. It sure feels like a slow death. Frustration is a common symptom.
  6. Collateral damage lag: Collateral damage lag is common in households with various inhabitants. The moment another person decides to open Netflix and stream an HD movie, the League of Legends client suffers from high ping. Real life violence and insults may happen.
  7. Ghost lag: This lag manages to make it all throughout the game without changing the ping meter. Most players don’t believe in it until their suffer it.
  8. Scapegoat lag: This lag might be just an increase in ping of 2 or 3, but the player blames it for a failed flash, missed skill shot, and for a Baron steal.

In the end, we all now about the lag. The lag is among us. It never rests. We are never completely safe. If you aren’t alright with blaming your own ISP, then you can simply blame Riot for providing a bad service. Accept it. Let it into your heart.

Types of Lag



Best regards,

The no-no Java

A Comprehensible Manual for League of Legends Starters: Day One

A Comprehensible Manual for League of Legends Starters

by Oskar Thomas “The no-no Java” von Seckendorff

Day One

I figured that a good way to go back in time is to make a new account. Back to level 1. I’m evidently assuming that you know how to get your way around the bureaucracy of account names. And by the way, when you choose an account name, I would strongly advise to choose a half decent summoner name. Players tend to look down on players with childish or disrespectful titles. If you aren’t into inventing witty names, then just look around your desk and do something along the lines of the following:

The [item on your desk] Man

If this feels not epic enough, then you might go for:

Professor [item on your desk]

That will hardly end up being an insult. If that doesn’t fit your tastes, however, then use your common sense and that’s the end of it.

After this, you are offered a tutorial game session. Don’t. Just, don’t. I’ll take over. Make a match, a Co-op vs. AI and choose Intro. Here’s what’s going to happen:

  1. You’ll be on queue from some seconds.
  2. A message will pop-up to confirm that you’re not AFK.
  3. The champion select window will appear.

Here’s the deal: each players picks a champion. At first sight, they seem to be the same, except for the colors, their sex, and names. You pick one and you play the match with the champion. After the match is over, you aren’t bound to play with this champion again. Every match is a new start. A new dawn. I’ll give you the rough outline of the characters now. Usually this is the un-friendliest part of starting out. Spelling it out for you:

  • Ashe: is a marksman i.e. she shoots arrows i.e. she is a ranged champion. Without getting into much detail, she, along with some other champs, is responsible for dealing tons of damage to the opponents. (bot lane)
  • Garen: is a fighter. Let’s say that he likes to be almost always in the front line. I’m not a big fan of him, but he’s a good option if you want to try close combat. (top lane)
  • Jinx: is part of the group to which Ashe belongs. She’s an attack-from-behind. (bot lane)
  • Kha’Zix: is not a he or a she. It’s an it. Like a massive bug. It classifies as an assassin, which means that he deals tons of damage in small bursts. It in particular covers a role called jungler. For the time being, he’s just a close contact champ that deals burst damage. (jungle)
  • Lissandra: is a mage. She deals ranged damage, but not with the same purpose of Ashe or Jinx; her purpose is to do burst damage along with utility damage. For example, she can root an enemy. (mid lane)
  • Lux: is so cute. If she were a real person, then I’d definitely go for her. Preferences aside, she’s a mage too. Her role is to deal burst damage as well as to provide some utility. She can shield allies and root as well as slow opponents. (mid lane/support)
  • Ryze: is a well-rounded champion. If you play him, then you really want to extend the match, from your individual point-of-view, since the longer the game lasts, the more powerful he becomes. He is a mage, but with an interesting kind of burst, since his burst is more like a continuous burst. (mid lane/top lane)
  • Shyvana: is a fighter. She used to be played as a jungler, but she’s now played as a top champion. Her style an aggressive, yet paced, play. At level 6 she gets the ability to turn into a dragon with enhanced abilities and increased resistances. (top lane)
  • Varus: is part of Ashe’s and Jinx’s family. Not my type. If you want to try him out, then do, but keep in mind that he’s hard to use. (bot lane)
  • Wukong: is a king monkey. To be honest, I haven’t played with him. I know he’s a good choice if you can get a hold on his play style. His role is of a fighter, but can go very tanky, so he is relatively versatile. (top lane/jungle)

Who’s best for you? Your call.

After you’re thrown into the Summoner’s Rift, you find that you’re in some kind of terrace. That’s your base. Basically the point of the game is to defend your base and take over the opponents’ base. Let’s look at the simplified map.

Simple Map

By parts:

  1. base: it has 5 turrets and 3 inhibitors. The objective of the game is to destroy the enemy nexus.
  2. mid lane: it is usually played solo, and by a mage. Mid requires champions that can react to situations effectively.
  3. top lane: this lane is played solo. The champs here are almost always champs that deal damage through contact
  4. bot lane: played duo. The characters used here are called the ADC and the support. ADC for bottom lane is always played by a ranged champion. The support champion doesn’t have a fixed description. We’ll describe the roles later.

As you might have noticed, the distribution for roles is somewhat arbitrary. In my opinion this is a very interesting phenomenon, since it is the result of millions of matches that create what we call the meta. The meta is what dictates the unofficial rules of the game. Players usually adopt the meta until level 5 or so, when normal games jump into the scene. Eventually everyone is forced into the system. If you feel like playing freely since day one, go ahead. Just be advised that if you don’t stick to the current meta, your teammates will reject you.

So, what are the famous roles that I’ve been mentioning? Here they are:

  1. The ADC: this is the abbreviation for “attack damage carry/carrier”. This champions have default stats and abilities that enhance their damage output. Their physical damage output. The ADCs by excellence are the ranged-bottom-lane champions.
  2. The APC: which is the abbreviation for “ability power carry/carrier”. These champions usually play mid lane. Their role is to amass AP (ability power). If a team gets good combination of AD (attack damage) and magic damage (from AP), the mixed damage puts the enemy team in a difficult position.
  3. The support: sadly the most underrated role in the game. Supports have at least two missions in a match: keeping the ADC alive and providing utility to the team. Depending on the support, the percentage of importance of the missions vary. However, supports are not meant to do damage. That’s why they support.
  4. The tank: is the champion responsible for absorbing the damage output of the other team. The usual way to build a tank is to get armor or magic resistance, depending on the early game conditions, and then get some extra health. Tanks aren’t really meant to do that much damage. They, once again, just drink up the enemy damage.
  5. The jungler: apparently a mysterious role for newcomers. The jungler is the person responsible for roaming. Junglers need champions with abilities that allow them to quickly engage enemies and to kill in a couple of seconds. Junglers don’t lane. They kill the NPC distributed through the jungle section of the map. The point of having this player? Two actually. This meta maximizes (apparently) the gold output of the map. This means that the jungle may be seen as an exotic lane. Secondly, a jungle players excel at ambushing, called ganking by the community. Doing ganks increases the chance of getting kills as well as of destroying towers.

This is a very rough description of the roles, especially for the jungle roles. However I think this is enough to get an idea of the current meta. As you get more acquainted with the game, you’ll begin to get a hold of the smaller details of the meta. I hope I cover as much as possible, while keeping this a starter guide, evidently.

“But what about the mechanics?” That’s actually a good question. Basically right click on terrain to move to that point. Right click over an enemy/enemy building to auto-attack. Before playing a new champion, read the description of its abilities (Q, W, E, R) and learn what each one does. The rest is up to practice.

This might be enough to make you able to survive your first day on League of Legends. In the next section I’ll go deeper into item builds, the roles themselves, and some overall advice for PvP matches.

Dracovic5 Placement Matches Summary

Game 1 : Defeat

Role : ADC           Champion : Lucian          KDA : 4/4/14            CS : 193         Build : Trinity Force Berserker's Greaves + Homegaurd The Bloodthirster Guardian Angel Doran's Blade Empty    Total gold : 13.2 k


Enemy ADC       Champion : Caytlin      KDA : 9/7/7       CS : 180     Build : Berserker's Greaves Dagger Infinity Edge Runaan's Hurricane The Bloodthirster Empty Total gold : 13.4 k


Game 2 : Victory

Role : Jungler      Champion : Vi          KDA : 3/1/12            CS : 79         Build  Boots of Mobility + Homeguard Randuin's Omen Spirit of the Ancient Golem Empty Empty Empty    Total gold : 8.3 k

Enemy Jungler       Champion : Wukong      KDA : 1/6/3       CS : 75     Build : Boots of Mobility + Homeguard Spirit of the Elder Lizard Tiamat Empty Empty Empty Total gold : 5.8 k

Game 3 : Defeat

Role : Jungler       Champion : Vi          KDA : 4/7/13            CS : 54         Build : Boots of Mobility + Homeguard Randuin's Omen Spirit of the Ancient Golem Chain Vest Empty Empty    Total gold : 8.6 k

Enemy Jungler      Champion : Master Yi      KDA : 11/7/6       CS : 180     Build :Empty Empty Empty Empty Empty Empty  Total gold : 12.9 k

Game 4 : Defeat

Role :            Champion :           KDA : -/-/-            CS : –         Build : Empty Empty Empty Empty Empty  Empty    Total gold : – k

Enemy        Champion :       KDA : -/-/-       CS : –     Build :  Empty Empty Empty Empty Empty Total gold : – k

Game 5 : Defeat

Role :            Champion :           KDA : -/-/-            CS : –         Build : Empty Empty Empty Empty Empty  Empty    Total gold : – k

Enemy        Champion :       KDA : -/-/-       CS : –     Build :  Empty Empty Empty Empty Empty Total gold : – k

Game 6 : Defeat

Role : ADC           Champion : Lucian          KDA : 4/4/14            CS : 193         Build :Empty Empty Empty Empty Empty Empty    Total gold : 13.2 k

Enemy ADC       Champion : Caytlin      KDA : 9/7/7       CS : 180     Build : Empty Empty Empty Empty Empty Empty Total gold : 13.4 k

Game 7 : Defeat

Role :            Champion :           KDA : -/-/-            CS : –         Build : Empty Empty Empty Empty Empty  Empty    Total gold : – k

Enemy        Champion :       KDA : -/-/-       CS : –     Build :  Empty Empty Empty Empty Empty Total gold : – k

Game 8 : Defeat

Role : ADC           Champion : Lucian          KDA : 4/4/14            CS : 193         Build :Empty Empty Empty Empty Empty Empty    Total gold : 13.2 k

Enemy ADC       Champion : Caytlin      KDA : 9/7/7       CS : 180     Build :Empty Empty Empty Empty Empty Empty Total gold : 13.4 k

Game 9 : Defeat

Role :            Champion :           KDA : -/-/-            CS : –         Build : Empty Empty Empty Empty Empty  Empty    Total gold : – k

Enemy        Champion :       KDA : -/-/-       CS : –     Build :  Empty Empty Empty Empty Empty Total gold : – k

Game 10 : Defeat

Role :            Champion :           KDA : -/-/-            CS : –         Build : Empty Empty Empty Empty Empty  Empty    Total gold : – k

Enemy        Champion :       KDA : -/-/-       CS : –     Build :  Empty Empty Empty Empty Empty Total gold : – k




A Test Room Feels Like a Battlefield Anyway

We’ve all had this strange cross-world impulses. Like those times when you want to do copypasta from the blackboard or undo a line on your notebook. Oh well, the worlds intertwine. Try to be good in both of them. Seriously, be nice people.

Professor Gank


The no-no Java